Wednesday, January 25, 2012

Neverland games

I love games. Playing them, making them up. Playing them with a camp or just a few friends, it doesn't matter. I'm not super-competitive, I just enjoy being in a different world with rules that you have to follow. Some of the games I love most are complex board games. Even though I'm not the best at them. I enjoy the experience of the adventure. On of my favorites from childhood, was Buck Rodgers battle for the 25the century. The game is a lot like risk, but in space. 

Over Christmas, some of my high school friends got together and tried to play the game. It didn't go well. The game was slow, clunky and not super inviting. But dang, the board looked cool. The game has so much potential to be rock-solid, but it failed. 

Things that I liked:
- Cool movement system
- Space narrative that affects game play
- Epic combat
- Childhood nostalgia 

Things I didn't like:
-No currency system
-Turns took forever 
-Killer Satellite Units too powerful 

One thing that was awesome was the game ended in a 2 on 3 invasion of mars as the two power players took on the refugees of the solar system. That's what I like. If only it didn't take 3+ hrs to get there.

When designing games make sure the story draws you in, people want to play them and they are engaging enough to keep you wanting to play them the whole time it takes to play the game.

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