Over Christmas, some of my high school friends got together and tried to play the game. It didn't go well. The game was slow, clunky and not super inviting. But dang, the board looked cool. The game has so much potential to be rock-solid, but it failed.
Things that I liked:
- Cool movement system
- Space narrative that affects game play
- Epic combat
- Childhood nostalgia
Things I didn't like:
-No currency system
-Turns took forever
-Killer Satellite Units too powerful
One thing that was awesome was the game ended in a 2 on 3 invasion of mars as the two power players took on the refugees of the solar system. That's what I like. If only it didn't take 3+ hrs to get there.
When designing games make sure the story draws you in, people want to play them and they are engaging enough to keep you wanting to play them the whole time it takes to play the game.
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